#ifndef GAME_CONF_H
#define GAME_CONF_H

#include "network/NetworkConf.h"

// Configuration information for GameControl and Game
struct GameConf
{
	NetworkConf *network_conf;		// If this is a network game, the NetworkConf instance. NULL otherwise.
	
	string map_file;
	
	GameConf() : network_conf(NULL), map_file("conf/map.conf") { }
};

#endif
